AI Insights · Timothy · October 2021
Top 5 Paid Games Performance in Slovakia - Q3 2021
In Q3 2021, Slovakia's top 5 paid games showed varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at their metrics.
In Q3 2021, Slovakia's top 5 paid games exhibited diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of each game's metrics.
Geometry Dash Lite from RobTop Games AB saw a gradual decline in weekly downloads, starting from 3.9K at the end of June to around 1.6K by the end of September. Weekly revenue also showed a downward trend, peaking at $302 in the last week of June and tapering off to $171 by the end of the quarter. The game maintained a relatively steady weekly active user base, fluctuating between 36K and 39K throughout the quarter.
Pou by Zakeh Limited experienced fluctuating weekly downloads, with numbers ranging from 914 to 1.3K. Revenue generally increased, starting at $48 and peaking at $129 in the final week of September. Weekly active users remained stable, hovering between 34K and 38K over the quarter.
Minecraft from Mojang showed a consistent weekly download rate, starting at 792 and rising to 1.2K by the end of September. Revenue experienced a noticeable decline, from $3.9K at the end of June to $1.9K by the end of September. The game maintained a robust active user base, consistently around 64K to 68K throughout the quarter.
My Child Lebensborn by Sarepta Studio AS saw a dramatic spike in weekly downloads in early July, reaching 3.7K, but later dropped to around 78 by the end of September. Revenue showed a similar pattern, peaking at $1.1K in mid-July and then stabilizing around $54 by the end of the quarter. Active users experienced a peak of 4.6K in early July but dropped significantly to around 127 by the end of September.
Finally, Pepi Hospital Lite from Pepi Play saw a steady increase in weekly downloads, starting at 411 and rising to 474 by the end of September. Revenue remained relatively low, with a slight peak at $46 in the final week. The game maintained a stable active user base, fluctuating between 2.2K and 2.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.